This article was originally published in the December 2014 edition of the journal “NeuroLogy,” and has since been updated.
The article’s title is derived from the short form of “delimed.” The term was coined by the French mathematician Jean Delambre in the late 1800s. Delambre coined the term as a way to describe a function that has a unique point of zero. A function with a single point of zero is said to be “delimed” because it has a single zero. So our new game, ‘delimed’ has a single point of zero.
The name is derived from the French word for “delineated.” The first known use of the term was by an American mathematician named Augustus Delambre in 1868. He named his function with the same name to describe a function with a single point of zero. This is still the standard term for describing a function that has a single point of zero. But this is not the first time it has been used.
We used a similar term to describe an algorithm we designed for building a function that has a single point of zero. A few years ago we also used the term to describe a function that has a single point of zero but is somehow different from the standard function. We thought the term was funny and we weren’t sure why anyone would use it. But this time, we’re glad we did.
This is the first time I’ve used the term “delimed” in relation to a function I actually did design and worked on. A year ago, I was asked to implement the functions we had for creating a string of numbers with special powers. The function I had was a function that, rather than taking a single number as input, it would take a sequence of numbers that had the same length as the input, and return the result.
The reason we chose this method was because it was so simple, and it allowed us to work on the function. We could do this by simply typing the code in a console, but then we had to re-type it all the way back to our console.
Since we were going to be using the same method for input and output, I thought it best to keep our code as readable as possible, and I thought this made it easier to understand. I also thought it would be easier for us to keep track of what was going on if we could just type in a number rather than having to deal with an array of numbers.
As it turned out, we were able to do this by just typing the code in the console, which made it easier to see what was going on by only typing “pink”.
Our code was already pretty readable, so I wasn’t sure where the extra code was going to come from. I wasn’t thrilled about the extra noise, however, so I had to work hard to make sure all the noise was actually coming from the console.
We were told that our goal in the game is to make the Visionaries talk to us by typing their code into the console to get a response. Some of the code that was sent to us was pretty interesting.